Aug 4, 2021

Gameholecon 2021 (Oct 21-24)

Thu 13-00PFS Module: Fangwood Keep (GM)

Mendota 3 - 126

Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.
This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands. by Alex Greenshields lvl 3-5
Fri 8-12Galactic Infamy

Lobby - 175

Galactic Infamy is a competitive sci-fi themed board game where players take on the role of Bounty Hunters in search of the galaxy's most notorious Crime Lord. Battle and capture bounties of up to 4 increasingly difficult ranks, confiscate their Equipment Cards for your own use, and turn them in for rewards of Credits and Infamy. Spend credits on Skill Cards, Equipment Cards and Boost Cards to improve your Bounty Hunter's attributes and take on more difficult bounties. The first player to turn in a Crime Lord ends the game and the Bounty Hunter with the most Infamy wins! Learn the game from one of the developers! Fill out a comment card at the end of the session and we'll put your name in the rule book when we publish! Character Building – Purchase Skill Cards and Equipment Cards to improve your core attributes. Dice Based Battles – Total each attribute with your dice roll, then win 2 of 3 attributes to win a battle. Party Crash Opponents – Spend Action Cards to manipulate other players' battles. Luck Mitigation – Spend Action Cards and Boost Cards to turn the battle to your favor. Player vs Player – Battle other Bounty Hunters in an attempt to steal their stored Equipment Cards or captured bounties. Mastermind – One player is the real Crime Lord. Discover who, then defeat them or turn in their body double to end the game. 20 minutes instruction plus 25 minutes per player 4 players – approximately 2 hours 6 players – approximately 3 hours Optional 20 minute feedback and Q&A after More info at www.galacticinfamy.com
Fri 12-14Nuclear War on Sovranti

Lobby - 179

The Cold War classic of confrontation between world powers; eliminate your opponents' populations with diplomacy, propaganda, and nuclear weapons. All on the Sovranti digital board game library! One of the few games where it is possible to have NO WINNERS (often everybody loses!). Play the best digital version of Nuclear War. Invite your friends. Just hang out while Sovranti takes care of the rules, spinner, and scoring. We'll provide a tablet for you to use. Come join us at the event. Play smarter.
Fri 14-18Fate of the Norns: Ragnarok - The Children of Eriu

Lobby - 178

Ragnarok has consumed Midgard. Old gods awaken, primordial evil crawls from the sea and a revenant queen returns to reclaim the land as her own. Embark on an epic journey that collides the Viking and Celtic kingdoms. Defenders of Eriu unite!
Fri 18-19Ravensburger alien board game (GM)

Mendota 7 - 93

In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game.
Fri 19-23PFS1: Pathfinder Module: We Be Goblins! (GM)

Mendota 1 - 143

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. Caution: goblins are trouble!
Sat 09-12Teens in Space - Peril in the Shell (GM)

Mendota 1 - 143

You're juniors at the space academy. To fulfill the class project for Space History, your team decides to explore a derilict spaceship. It should have a lot of history seeing it's from the Herbacean-human war era. Or could contain the seed of your demise?
Sat 12-15Star Fleet Battles - Dragon's Den (GM)

Mendota 1 - 143

The Federation thought they were doing a good deed, rescuing an orphaned Space Dragon, but its cries have summoned a few adults, who plan to rescue it. Can the Federation and their allies fend off the attack/rescue?
Sat 17-20Traveller: Sit fodiens cave "Let the miner beware" (GM)

Mendota 1 - 143

It sounded like too good a deal to pass up... Metallurgic sensors reported upwards of 90-grade ore. Is it worth ditching some of the current cargo? It's just below the surface, meaning short drilling times and fast setups. The payout outta be worth it. Pregens and mini's provided
Sat 20-23Those Dark Places: Ana Sid Amid (GM)

Mendota 2 - 138

You are sent to investigate and potentially salvage another corporation's transport vessel that has drifted into our corporation's space. Contact is minimal so far, so it could be in distress, or industrial espionage, or a diversion from the next corporate war? Character generation is straightforward, so we'll be making the new investigation team on the spot. Warning: Scenario by the game author involves elements of space horror ( aliens, outland ) both physical and mental. We'll tone down descriptions from the module to be non-extreme based on a family playtest. Yet people (NPCs) might have been or are injured on the Ana Sid Amid, and there might be altercations with whatever is still alive on that ship. Building character pressure may cause player characters to weaken as scenario events unfold. We'll strive for PG-13.

No comments:

Post a Comment