Thinking of making a utilitarian dice roller for Eclipse Phase. Can't decide if I should go all unity-3d or just keep simple 2d for now.
- I see a reference to a previous program in the forums
- Found this Unity dice making tutorial.
- These polyhedra are available in the Unity store for $5.00.
Started a unity-based roller, Unity-DieRoller, using the plugin from the store mentioned above. It took a while for me to realize that the dice kept falling using a mesh, until I saw a tip in the unity forums to make the mesh collision convex.
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