Dec 19, 2020

SNSO - Teens in Space

Character creation demo

Resources:

Ships (p. 7):

Row Class Description
1 Ancient Tech Built by an unknown species, these ships are rare and often unique. This class of ship holds many secrets and may be highly sought after by many factions, including warlords, governments, and crime syndicates.
2 Envoy Built for luxury, these ships are typically decked out with the finest interiors for maximum comfort and style. This class of ship is often used by diplomats and the wealthy, so they’re the prized target of pirates.
3 Freighter Built for transporting goods, these ships are relatively bulky. This class of ship is typically favored by smugglers and often targeted by pirates.
4 Prototype Built for a specific purpose, this ship is the only known one of its kind. As a result, it may be highly sought after by many factions, including warlords, governments, and crime syndicates.
5 Science Vessel Built for deep space voyages, these ships are equipped with the tech and tools to perform all manor of scientific research. This class of ship is typically funded by corporations or governments.
6 Scout Built for short-range or long-range reconnaissance, this smaller class of ship is typically arrayed with strong sensors and is used by corporations and governments to gather intelligence in unknown regions.
7 Stealth Vessel Built for covert missions and espionage, this smaller and less noticeable class of ship is often used on missions by governments or military.
8 Warship Built for battle, these ships fl y faster, have stronger shields, and wield a variety of weaponry. This class of ship is often part of military or peacekeeping forces but is also common among pirates and crime syndicates.

Species (p. 73):

Row Species Description
01AbysseansWater-breathing humanoids who explore space in exoskeletons.
02AnanosBulky, mole-like creatures tantalized by the treasures found below-ground.
03BenthosaSentient bodies of water composed of the consciousnesses of the life forms within them.
04CalceansMechanical recreations of an extinct species.
05CephalonsGelatinous, tentacled beings that share a symbiotic relationship with their host bodies.
06ChimavenBird-like beings obsessed with the sky.
07CimexeansInsect-like humanoids who share a hive mind.
08CumulusareansA friendly, cloud-like species of artists.
09EspereansPsionics advocating for intergalactic peace.
10FrigoreansResurrected humanoids who value equality.
11HerbaceansSentient plants who rarely leave their collectives.
12HumansThe restless explorers of the cosmos.
13InformeansGelatinous spheres who poop fuel and are super nice to everyone.
14LoricatoreansTiny humanoids who travel the galaxy in android exoskeletons.
15MystariansNomadic, all-female mystics who wield The Bind.
16NeozoAnimals given human qualities and, generally, bad attitudes.
17PantherosOnce worshiped as gods, now sought for their ability to create energy.
18ProeleansWarlike humanoids who seek galactic domination.
19PugnareanTricksy, technologically-advanced shapeshifters.
20QuillariansTiny bio-organic engineers, healers, and fuzzy hug monsters.
21RaskogSleeping hominids, frozen in time.
22ReptilnaeSmall, reptilian creatures with 360 vision and a flair for blending in.
23SkitchlingsMouthless, gangly beings often hired for covert missions or their skills at dance.
24SollemneansSerious, emotionally-cold humanoids.
25SquilliansBipedal shrimp originally bred for consumption.
26TheriniansIntelligent bears who live in peaceful, rule-driven collectives.
27ThroggofelDiminutive, often-cyborg tinkerers obsessed with technology.
28ViscoseansSymbiotic gels looking for a willing host.

Stats (p. 23):

Stat Description Verbs
Brains This stat determines how book-smart a character is, as well as how well they understand and solve intellectual problems. calculate, confuse, learn, remember, repair, solve
Fight This stat determines how good a combatant a character is with whatever weapons or fighting skills you decide your character knows. While a character with a high Fight stat won’t be able to pick up a blaster and use it effectively having never fired one before, this stat will make them good with weapons that they have experience with. Also, they’ll be able to learn how to use new weapons and fighting skills more easily if given the proper training. blast, cut, hit, shoot, parry, punch, wrestle, restrain
Flight This stat determines how fast a character is on their feet (or whatever they have to move them around the universe). Most importantly, it determines how good they are at piloting ships and all other manner of vehicles. drive, fly, maneuver, pilot, run, steal
Charm This stat determines how socially adept a character is and how good they are at reading the emotions of another creature or group of creatures. Characters with a high Charm will be able to talk themselves out of tough situations and into good ones with relative ease—within reason. convince, entice, lie, seduce, talk, trick, persuade
Grit This stat determines how hard it is to break a character emotionally or physically. It also determines how much physical damage they can take before feeling it. Characters with a high Grit will be good at rolling with, dodging, and even taking the punches. Finally, Grit also determines how “street-smart” a character is. brace, dodge, endure, haggle, resist, take a hit, track

Dice (p. 24):

Die Explanation
d20 Superb
d12 Impressive
d10 Above Average
d8 Below Average
d6 Bad
d4 Terrible

Stat Checks (p. 26):

Difficulty Explanation
20+ A task at which only the most incredible could even possibly succeed—but if they succeed, it will be one of the most impressive things a creature has ever done. This is a nearly guaranteed failure.
17-19 A task where success would be incredible and impressive. This, too, is a nearly guaranteed failure.
13-16 A task where success is extraordinary—but decidedly possible for those who are truly skilled at it.
10-12 A task where success is impressive—but completely expected for those skilled at it.
7-9 A task where success is certain for those very skilled at it—but not for those who aren’t.
3-6 A task where success is likely for all but those who aren’t skilled or have a low stat in that field.
1-2 A task where success is nearly guaranteed except in extreme cases.

Failure or Success (p. 28):

Result Guidelines
10 or higher The character succeeds smoothly and easily.
+5 to +9 The character succeeds quite impressively.
+1 to +4 The character succeeds, but not impressively.
0 The character succeeds but just barely.
-4 to -1 The character fails, but not too badly.
-9 to -5 The failure is bad but not a disaster.
-14 to -10 The failure is profound.
-15 or lower The failure is staggering and catastrophic.

Tropes (p. 108):

Row Trope d20 d12 d10 d8 d6 d4
01CaptainGrit Brains Flight Charm Fight Brawn
02DiplomatCharm Flight Brains Grit Brawn Fight
03Do-GooderCharm Brawn Grit Brains Flight Fight
04DreamerFlight Charm Brains Grit Brawn Fight
05EngineerBrains Grit Brawn Flight Fight Charm
06Exiled RoyaltyFlight Brains Charm Fight Brawn Grit
07ExperimentFight Brains Flight Grit Brawn Charm
08ExplorerGrit Flight Brains Brawn Fight Charm
09FaceCharm Flight Brawn Brains Fight Grit
10FlyboyFlight Fight Brains Grit Charm Brawn
11HitchhikerFlight Grit Charm Fight Brains Brawn
12Lone SurvivorGrit Fight Flight Brawn Brains Charm
13MedicBrains Grit Flight Brawn Charm Fight
14MercFight Grit Brawn Flight Brains Charm
15MissionaryBrains Charm Grit Flight Brawn Fight
16NewbieFlight Charm Brawn Fight Brains Grit
17ProfiteerBrains Charm Flight Grit Fight Brawn
18ScholarBrains Charm Grit Flight Brawn Fight
19ScoundrelCharm Grit Flight Brains Fight Brawn
20Ship-BornFlight Grit Brawn Charm Brains Fight
21SoldierBrawn Fight Grit Brains Charm Flight
22Tech WizardBrains Charm Flight Grit Fight Brawn
23Traveling CelebrityCharm Brawn Brains Flight Fight Grit

FTL (p. 9):

Row FTL Technology Description
01FuelConvert some kind of incredibly dense or powerful fuel into energy to propel the ship at incredible speeds.
02MysticalDraw from some mystical force that binds the universe together to power the engine and propel the ship at incredible speeds.
03FoldFold space itself through some scientific or mystical means.
04GatesTravel through “gates” that are set up around the universe for ships to travel through. These gates could have been created by society, could have just mysteriously appeared, or could have existed for as long as anyone can remember.
05FictionalExploit weird, totally fictional loopholes in physics that definitely wouldn’t work, like traveling through a black hole or using the gravity of stars to propel them. As long as you’re having fun, the science doesn’t matter.
06UnknownPush a button and have it work—who cares how!
  • Tao Zero: Fuel (hydrogen scramjet).
  • Star Trek: Fuel (Anti-matter+matter / deuterium).
  • Dark Matter: special PCI-E bus card: assumed Fictional
  • Star Wars' hyperspace: a type of folding space (jumping to another space/dimension).
  • Babylon 5: gates, but some ships also have gates.
  • Dune: folding

Math:

  • Ties: Ties go to the defender.
  • Exploding dice: If you roll the maximum possible number on a die, it allows you to reroll and add the result.
  • Modifiers do not explosed.
  • Planned action: use one-half the die.
  • Using IP to enhance stats (p. 17):
Enhancement IP Cost
+1 1
+2 1 + 2 = 3
+3 1 + 2 + 3 = 6
+4 1 + 2 + 3 + 4 = 10

Glossary:

  • IP: Improvement Points (p. 17)

References:

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